> For the complete documentation index, see [llms.txt](https://overthecloud.gitbook.io/underpunks/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://overthecloud.gitbook.io/underpunks/gameplay-guides/solv-nrg-harvesting.md).

# SOLV NRG harvesting

NRG is becoming increasingly important in the game, being essential for various equipment and like the *Glove of Dragoste*, *Guardian NRG Sword*, the *Triblaster* or the *SOLV* vessel. This resource can be collected at Up-shire, bought at space stations but it can also be recharged by using solar panels on the SOLV.

The SOL Vanguard vessel (SOLV) serves as the entry point into space exploration for news players via the Mars packs, designed specifically as a Martian scout vessel. This guide covers essential NRG harvesting operations and maintenance procedures. Refer to [#map-levers](https://discord.com/channels/413438871733272576/1303578450874990653) for a complete list of vessel commands.

## NRG collection system

The SOLV's Photon Array system features an integrated battery capable of storing 1000 kWh of energy.

Collection is initiated through the `!ll 47` command, with no initialization required.

{% hint style="info" %}
The system's efficiency varies significantly with solar proximity.

At 46 SL, operators can expect to collect 1 NRG per operation, while operations near Mercury (12 SL) yield approximately 6 NRG per collection cycle.
{% endhint %}

## Heat management protocol

During NRG collection, the solar panels generate significant heat that must be managed carefully. When panels reach critical temperatures, they inflict one damage point to the vessel. Given the SOLV's limited 8 HP capacity, this requires careful attention.

Operators must use the `!ll 46` command to activate the cooling system (with no initialization required). The closer to the sun, heat buildup occurs more rapidly, typically requiring cooling after several collection commands.

{% hint style="warning" %}
It seems we can't `!ll 46` in prevention if we didn't hit critical temperature.

Which implies the following points:

* since it is impossible to predict when we will heat up, damage is inevitable
* repairing the SOLV will earn you astro

But all this requires additional tests
{% endhint %}

## Resource management

### Titanium

Titanium serves as the primary repair material for SOLV maintenance. Four primary methods exist for acquiring this essential resource:

* The first involves mining operations in either Badlands or Prospera biomes using the `!mine` command.
* Alternatively, guaranteed titanium yields can be obtained through employment at the player-owned Rustwind Generator using the `!work` command.
* Another method is to collect it through the maze at up-shire
* The last one is to buy it at the space station (280c for 8 Titanium per hour)

### Supplies

For vessels conducting solar proximity operations, maintaining adequate supplies becomes crucial for fast-mode travel and sector changes.

## Operational costs

Launch operations require significant energy investment. A standard Mars launch consumes 38 NRG units with baseline (0) skills. However, experienced operators with enhanced skills (AST: 9.812, TCH: 1.493, KNW: 6.619) can achieve Mercury station launches for "just" 14 NRG units.

## Current tests & notes

Several aspects of SOLV operations require additional tests and documentation, including NRG consumption rates and comprehensive solar proximity damage/heat assessments. The current guide represents field-tested data, though some values may require refinement as we gather more operational experience.

Note that Mercury's proximity to the sun makes it an ideal location for players managing multiple SOLV vessels. A common strategy involves maintaining one vessel at the Mercury space station while keeping another on Mars for logistical support. If players have only one SOLV, the might have to travel closer to the sun to collect a correct amount of NRG starting from Mars (as all SOLV are registered on Mars Space Station).

* Current system mechanics include a resource buffer allowing slight negative balances.
* The Drake bonus and Pumpkin Halloween helmet effects do not apply to NRG collection operations.
* SOLV Outfitting capabilities remain restricted pending official TECH minting procedures.
* Future updates will introduce Mars surface operation capabilities for SOLV.

{% hint style="info" %}
The [MMC-NRGizer](https://discord.com/channels/413438871733272576/1245029777300131880) facilitates NRG transfers between vessels and stations, don't forget to add a vote for it.
{% endhint %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://overthecloud.gitbook.io/underpunks/gameplay-guides/solv-nrg-harvesting.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
